Game Programmer

Building immersive worlds with C, C#, Zig, Raylib and Unity3d.
Passionate about crafting performance focused and engaging gameplay systems.

View My Work

My Projects

Gravitonion Collector screenshot
Gravitonion Collector

This is an asteroid-like opensource survivor spaceship game.

C Zig Raylib GLSL
Boundary Guardian screenshot
Boundary Guardian

Game for the 10 Years of Galway Game Jams. The player is a warrior defending their tower from a horde of slimes. Inside the tower, a mage has set a trap that will activate if the player attempts to enter before eliminating all the slimes.

C# Unity3d
Pixel Diver Adventures screenshot
Pixel Diver Adventures

Be a free diver, testing your limits to go deep in the ocean, as far as you can. Those who can come back to the surface, breathing, are going to earn more points.

C# Unity3d

Contributions

Raylib

Improving performance, fixing bugs and adding new examples to the library.

C Zig GLSL
Merged Pull Requests Ascii Rendering Example Monitor Change Example
Raylib Zig Biding

Adding missing methods, fixing bugs and parsing examples from C.

Zig
Merged Pull Requests

About Me

I'm a game programmer driven by a passion for creating fun and afordable experiences. With a strong background in C, C#, and Zig, I specialize in gameplay mechanics, systems design, and tool development.

My development philosophy centers on writing maintainable, and performance focused code. I beleave on performance first code so we can add more for the players. I especially enjoy working with frameworks like Raylib that provide low-level control while encouraging elegant design.

Get In Touch

I'm always open to discussing new projects or collaboration opportunities.